GLUSAPI GLUSint GLUSAPIENTRY glusIntersectRaySpheref(GLUSfloat *tNear, GLUSfloat *tFar, GLUSboolean *insideSphere, const GLUSfloat rayStart[4], const GLUSfloat rayDirection[3], const GLUSfloat sphereCenter[4], const GLUSfloat radius)
Intersecting ray against sphere.
Definition: glus_intersect.c:20