GLUS
glus_matrix_planar.h
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1 /*
2  * GLUS - Modern OpenGL, OpenGL ES and OpenVG Utilities. Copyright (C) since 2010 Norbert Nopper
3  *
4  * This program is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef GLUS_MATRIX_PLANAR_H_
19 #define GLUS_MATRIX_PLANAR_H_
20 
28 GLUSAPI GLUSvoid GLUSAPIENTRY glusMatrix4x4PlanarShadowPointLightf(GLUSfloat matrix[16], const GLUSfloat shadowPlane[4], const GLUSfloat lightPoint[4]);
29 
37 GLUSAPI GLUSvoid GLUSAPIENTRY glusMatrix4x4PlanarShadowDirectionalLightf(GLUSfloat matrix[16], const GLUSfloat shadowPlane[4], const GLUSfloat lightDirection[3]);
38 
46 
47 #endif /* GLUS_MATRIX_PLANAR_H_ */
float GLUSfloat
Definition: glus_typedef.h:37
void GLUSvoid
Definition: glus_typedef.h:51
#define GLUSAPI
Definition: glus_function.h:38
GLUSAPI GLUSvoid GLUSAPIENTRY glusMatrix4x4PlanarReflectionf(GLUSfloat matrix[16], const GLUSfloat reflectionPlane[4])
Creates the projection matrix to simulate a planar reflection.
Definition: glus_matrix_planar.c:77
GLUSAPI GLUSvoid GLUSAPIENTRY glusMatrix4x4PlanarShadowPointLightf(GLUSfloat matrix[16], const GLUSfloat shadowPlane[4], const GLUSfloat lightPoint[4])
Creates the projection matrix to simulate a planar shadow coming from a point / spot light...
Definition: glus_matrix_planar.c:20
#define GLUSAPIENTRY
Definition: glus_function.h:31
GLUSAPI GLUSvoid GLUSAPIENTRY glusMatrix4x4PlanarShadowDirectionalLightf(GLUSfloat matrix[16], const GLUSfloat shadowPlane[4], const GLUSfloat lightDirection[3])
Creates the projection matrix to simulate a planar shadow coming from a directional light...
Definition: glus_matrix_planar.c:45