18 #ifndef GLUS_MATRIX_VIEWPROJECTION_H_
19 #define GLUS_MATRIX_VIEWPROJECTION_H_
GLUSAPI GLUSboolean GLUSAPIENTRY glusMatrix4x4Frustumf(GLUSfloat result[16], const GLUSfloat left, const GLUSfloat right, const GLUSfloat bottom, const GLUSfloat top, const GLUSfloat nearVal, const GLUSfloat farVal)
Creates a matrix with perspective projection.
Definition: glus_matrix_viewprojection.c:47
float GLUSfloat
Definition: glus_typedef.h:37
void GLUSvoid
Definition: glus_typedef.h:51
#define GLUSAPI
Definition: glus_function.h:38
unsigned char GLUSboolean
Definition: glus_typedef.h:21
GLUSAPI GLUSboolean GLUSAPIENTRY glusMatrix4x4Orthof(GLUSfloat result[16], const GLUSfloat left, const GLUSfloat right, const GLUSfloat bottom, const GLUSfloat top, const GLUSfloat nearVal, const GLUSfloat farVal)
Creates a matrix with orthogonal projection.
Definition: glus_matrix_viewprojection.c:20
#define GLUSAPIENTRY
Definition: glus_function.h:31
GLUSAPI GLUSboolean GLUSAPIENTRY glusMatrix4x4Perspectivef(GLUSfloat result[16], const GLUSfloat fovy, const GLUSfloat aspect, const GLUSfloat zNear, const GLUSfloat zFar)
Creates a matrix with perspective projection.
Definition: glus_matrix_viewprojection.c:74
GLUSAPI GLUSvoid GLUSAPIENTRY glusMatrix4x4LookAtf(GLUSfloat result[16], const GLUSfloat eyeX, const GLUSfloat eyeY, const GLUSfloat eyeZ, const GLUSfloat centerX, const GLUSfloat centerY, const GLUSfloat centerZ, const GLUSfloat upX, const GLUSfloat upY, const GLUSfloat upZ)
Creates a view / camera matrix.
Definition: glus_matrix_viewprojection.c:86