GLUSAPI GLUSvoid GLUSAPIENTRY glusRaytraceLookAtf(GLUSfloat *positionBuffer, GLUSfloat *directionBuffer, const GLUSfloat *originDirectionBuffer, const GLUSubyte padding, const GLUSint width, const GLUSint height, const GLUSfloat eyeX, const GLUSfloat eyeY, const GLUSfloat eyeZ, const GLUSfloat centerX, const GLUSfloat centerY, const GLUSfloat centerZ, const GLUSfloat upX, const GLUSfloat upY, const GLUSfloat upZ)
Creates the positions and directions in buffers needed for ray tracing.
Definition: glus_raytrace.c:62
GLUSAPI GLUSboolean GLUSAPIENTRY glusRaytracePerspectivef(GLUSfloat *directionBuffer, const GLUSubyte padding, const GLUSfloat fovy, const GLUSint width, const GLUSint height)
Creates normals in a buffer for ray traced perspective projection.
Definition: glus_raytrace.c:20