About
Real-time rendering and AI expert · glTF co-specifier · Khronos contributor · 20+ years work experience.
Strategic thinker, team leader, and open-source contributor — with a primary focus on Computer Graphics and Agentic AI.
Focus Areas — Artificial Intelligence & Computer Graphics
Artificial Intelligence
Agentic AI
Multi-Agent AI
Agentic Catallaxy
Radiance Fields
NeRFs
3D Gaussian Splatting
4D Gaussian Splatting
Ray Tracing
Path Tracing
Real-Time Ray Tracing
Hybrid Rendering
Rasterization
Rendering for Embedded
Real-Time PBR
GPU-Driven Rendering
Businesses
Automotive
Real-time graphics for instrument clusters and AR head-up displays.
Computer Games
Real-time rendering and game logic for PC, web and mobile games.
E-Commerce
Photorealistic 3D product visualization and AR shopping.
Semiconductor
GPU driver development and graphics API implementation.
Services
Business Consulting
Clear judgment on what to build and why.
Proof of Concepts
Fast evidence for confident decisions.
• Prototyping
• Benchmarking
• Integration
• Feasibility
Standardization
Open standards, shaped with the community.
• glTF
• OpenUSD
• MaterialX
• Vulkan
Software Development
Expert-led design, AI-accelerated delivery.
Locations
Munich
Remote
Contact
Next availability
11/2026
11/2026