About
Real-time rendering and AI expert · glTF co-specifier · Khronos contributor · 20+ years work experience.
Strategic thinker, team leader, and open-source contributor — with a primary focus on Computer Graphics and Agentic AI.
Focus Areas — Artificial Intelligence & Computer Graphics
Artificial Intelligence
Agentic AI
Multi-Agent AI
Agentic Catallaxy
Radiance Fields
NeRFs
3D Gaussian Splatting
4D Gaussian Splatting
Ray Tracing
Path Tracing
Real-Time Ray Tracing
Hybrid Rendering
Rasterization
Rendering for Embedded
Real-Time PBR
GPU-Driven Rendering
Businesses
Automotive
Real-time graphics for instrument clusters and AR head-up displays.
Computer Games
Real-time rendering and game logic for PC, web and mobile games.
E-Commerce
Photorealistic 3D product visualization and AR shopping.
Semiconductor
GPU driver development and graphics API implementation.
Services
Business Consulting
Proof of Concepts
• Prototyping
• Benchmarking
• Integration
• Feasibility
Standardization
• glTF
• OpenUSD
• MaterialX
• Vulkan
Software Development
Locations
Munich
Vancouver
Remote
On Demand
Contact
Next availability
11/2026
11/2026