GLUS
|
Structure for holding geometry data. More...
#include <glus_shape.h>
Data Fields | |
GLUSfloat * | vertices |
Vertices in homogeneous coordinates. More... | |
GLUSfloat * | normals |
Normals. More... | |
GLUSfloat * | tangents |
Tangents. More... | |
GLUSfloat * | bitangents |
Bitangents. More... | |
GLUSfloat * | texCoords |
Texture coordinates. More... | |
GLUSfloat * | allAttributes |
All above values in one array. More... | |
GLUSindex * | indices |
Indices. More... | |
GLUSuint | numberVertices |
Number of vertices. More... | |
GLUSuint | numberIndices |
Number of indices. More... | |
GLUSenum | mode |
Triangle render mode - could be either: More... | |
Structure for holding geometry data.
GLUSfloat* allAttributes |
All above values in one array.
Not created by the model loader.
GLUSfloat* bitangents |
Bitangents.
GLUSindex* indices |
Indices.
GLUSenum mode |
Triangle render mode - could be either:
GLUS_TRIANGLES GLUS_TRIANGLE_STRIP
GLUSfloat* normals |
Normals.
GLUSuint numberIndices |
Number of indices.
GLUSuint numberVertices |
Number of vertices.
GLUSfloat* tangents |
Tangents.
GLUSfloat* texCoords |
Texture coordinates.
GLUSfloat* vertices |
Vertices in homogeneous coordinates.